John Giordano
(650)
580-2007, ziba_m@yahoo.com
www.mortono.com
Objective
A full-time position as a Level Designer or Game Designer
Skills
-Vast familiarity with 3D level editors (Unreal, Hammer, etc)
-Exceptional proficiency of scripting/programming languages (Lua, Unreal Script, C/C++)
-Concrete understanding of 3D and 2D software (Maya, 3ds Max, Photoshop, etc)
-Skilled with Microsoft Office programs (Word, Excel, Project, etc.)
-Ability to learn and use new software tools quickly and
efficiently
-Excellent organizational and interpersonal skills
-Excellent oral and written communication skills.
-A self-directed team-player with strong leadership
capabilities.
-An avid gamer with a passion for creating great games
Education
Bachelor of Science in Game Art and Design
Graduated 12 / 2006 – The Art Institute of
Experience
Associate Game Designer
3 / 2007 – 11 / 2008 – THQ –
o
Unannounced
AAA First Person Shooter (X-BOX, PS3, PC)
·
Wrote
vast parts of the game design documentation
·
Designed
the multiplayer section of the game
·
Created
control and weapon systems
o
Ratatouille
(PSP)
·
Fixed
bugs using a bug database.
·
Tested
levels for design content and wrote analysis documentation.
·
Wrote
an analysis of control schemes
o
Stuntman
Ignition (WII)
·
Designed
and built a dozen levels in Locomotive’s proprietary engine
·
Wrote
scripts for levels in LUA programming language
·
Blocked
out “rough” levels in Maya
o
Unannounced
Family/Action Title (WII)
·
Wrote
numerous game pitches
·
Created
many storyboards and thumbnail sketches
·
Created
a prototype level to be used at reviews
Level Designer
9 / 2005 – 12 / 2006 –– Team What-Yes––
o
The
Graveyard (PC)
·
Worked
on a team of five for a nine-month development process
·
Wrote
scripts and programmed for a total conversion Unreal 2.0 modification
·
Designed
and built levels using the Unreal Ed 3.0 world editor
o
Shattered
Rails (PC)
·
Worked
on a team of four for a six-month development process
·
Designed
and built levels for an Unreal 2.0 modification
·
Kept
a project schedule and counseled team members with deadline
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