John Giordano

624 Hanisch Drive, Roseville, CA 95678

(650) 580-2007, ziba_m@yahoo.com

www.mortono.com

 

Objective

A full-time position as a Level Designer or Game Designer

 

Skills

-Vast familiarity with 3D level editors (Unreal, Hammer, etc)

-Exceptional proficiency of scripting/programming languages (Lua, Unreal Script, C/C++)

-Concrete understanding of 3D and 2D software (Maya, 3ds Max, Photoshop, etc)

-Skilled with Microsoft Office programs (Word, Excel, Project, etc.)

-Ability to learn and use new software tools quickly and efficiently

-Excellent organizational and interpersonal skills

-Excellent oral and written communication skills.

-A self-directed team-player with strong leadership capabilities.

-An avid gamer with a passion for creating great games

 

Education

Bachelor of Science in Game Art and Design

Graduated 12 / 2006 – The Art Institute of CaliforniaSan Francisco, CA

 

Experience

Associate Game Designer

3 / 2007 – 11 / 2008 – THQ – Moorpark, CA / Santa Clara, CA

o        Unannounced AAA First Person Shooter (X-BOX, PS3, PC)

·          Wrote vast parts of the game design documentation

·          Designed the multiplayer section of the game

·          Created control and weapon systems

o        Ratatouille (PSP)

·          Fixed bugs using a bug database.

·          Tested levels for design content and wrote analysis documentation.

·          Wrote an analysis of control schemes

o        Stuntman Ignition (WII)

·          Designed and built a dozen levels in Locomotive’s proprietary engine

·          Wrote scripts for levels in LUA programming language

·          Blocked out “rough” levels in Maya

o        Unannounced Family/Action Title (WII)

·          Wrote numerous game pitches

·          Created many storyboards and thumbnail sketches

·          Created a prototype level to be used at reviews

 

Level Designer

9 / 2005 – 12 / 2006 –– Team What-Yes–– San Francisco, CA

o        The Graveyard (PC)

·          Worked on a team of five for a nine-month development process

·          Wrote scripts and programmed for a total conversion Unreal 2.0 modification

·          Designed and built levels using the Unreal Ed 3.0 world editor

o        Shattered Rails (PC)

·          Worked on a team of four for a six-month development process

·          Designed and built levels for an Unreal 2.0 modification

·          Kept a project schedule and counseled team members with deadline

 

Download the Word Document